My love of the Fire Emblem series started with a GBA game that I pulled from between couch cushions. I had heard of it only through playing Super Smash Bros--as most other US fans discovered it (through Marth, a character who appears in a game not available in the US). So, when I found the long-lost game, I plugged it into my DS, and started an adventure.
Not long after starting, I found myself addicted. The strategic gameplay, the sprite-based battle sequences, and most of all... the story, were all fantastic. Of course, I also found myself quickly frustrated. You see, every character in Fire Emblem is unique. They have their own wants and needs and stories... but if they fall in battle, they're gone forever. I recognize that this is part of the game, and you're meant to lose a few characters along the way. It makes the story that much more intense and engaging.
...but I'm a sore loser. Even if I'm not totally infatuated with every character, I restart the game when someone dies. Which means I restart a lot. For my most amazing characters, death is pretty much impossible (imbue+daunt on my sentinel and level A support for an extra 30+ avoid--I know, I'm such a nerd), but for some of the weaker ones, if I misjudge how far an enemy could reach or accidentally push a button when looking at my options, I have to start over.
But getting through those difficult moments makes reaching the end even more satisfying.
The last game I just finished, called Radiant Dawn, was actually the second part of a story that began with Path of Radiance. And it did not disappoint. I've heard complaints because of the lengthy dialogue, but this game is all about story. The story was epic, okay? I loved every bit of it. Soren was one of my favorites, and a friend and I have had lengthy discussions about him, but my absolute favorite people were these two.
|Thank -ArthurInterfuego for this pic, found here.|
Nephenee and Heather. These two were unstoppable. And I love them both. <3